Hi Mariano,
To render 3D you need infrastructure.
CodeCity uses a library for 3D rendering (Jun).
Fernando started to work on a new engine in Pharo based on Alien and OpenGL. I know that
he got to the point in which he could have similar rendering capabilities to CodeCity, but
the project got disrupted for the moment.
Cheers,
Doru
On 23 Sep 2010, at 10:36, Mariano Martinez Peck wrote:
On Thu, Sep 23, 2010 at 10:33 AM, Tudor Girba <tudor.girba(a)gmail.com> wrote:
Unfortunately, CodeCity is not working in Pharo.
That was a FAST answer :)
What a pity :(
I guess it is because of the 3D engine? you did that in VW with something like that?
Just by ignorance, does that visualization require a 3D engine? cannot be drawn using
Mondrian or whatever Moose uses for the rest of the visualizations? or is it too
"complex or large" to compute it that way?
Thanks Doru
Mariano
Doru
On 23 Sep 2010, at 10:30, Mariano Martinez Peck wrote:
Hi Folks...Sorry for the "urgen" but I
got an idea for my paper with deadline tomorro hahahahah
I was using DistributionMaps where the containers were packages for example, elements
classes, and properties the amount of instances. For example, see the attached
screenshot.
Now....it is difficult to find the classes with most instances since I need to search for
an specific color.
I thoguht that having someting like CodeCity can be interesting. I would like:
- EAch building (square) is a container -> package
- Each little squeare (that has heigh) is a element -> class
- The heigh is a property, in this case, the amount of instances for example.
Then I can easily see packages/classes with several intances easily (the highest ones).
So...is that possible? how easier? :)
Right now I was doing my DM something like this:
I checked for *City* class in Moose 4.1 but I didn't find anything :(
The only thing I found was this link:
http://www.moosetechnology.org/tools/vw/codecity
Thanks for any help
Mariano
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