for 4.0, consecutive to a recent fix, considerable slow down for the Moose importer.
Also what needs to be done for the table widget?
On 6 avr. 2010, at 16:36, Tudor Girba wrote:
Hi,
On 6 Apr 2010, at 15:35, Alexandre Bergel wrote:
Thanks
for the fixes, but 408 is not good :). I did not want a redesign of the Drag and drop.
That should remain just the same. I just wanted the figure selection to be announced on
mouseUp:.
All the test remains green and I haven't noticed any difference when using Mondrian.
So that's good.
Actually not really :), because there were no tests affected by my moving the selection
in mouseUp:
There are
a couple of problems left. Simple views work well. It also seems to work in Class
Blueprint, but there are problems in the System Complexity. I do not understand why, but
if the node is not selected, I cannot see it moving while dragging, but when it gets
selected it appears at the destination. If the node is selected first, then there is no
redraw at all, so you have to do something with the window to see that it moved. It works
when it is not yet selected because selecting it forces a redraw. But why is it not
redrawn when the coordinates change? And why does it work in the Class Blueprint?
Also, it looks like dragging a nested node without selecting it, causes the edges to not
move with the node. When the node is selected, everything works as expected. I did not
spot the root of the problem yet, but it should not be critical.
In Version 410, I force a canvas update when a node is dragged and drop. This update was
done anyway in the method setDefaultHandler. In 410, drag and drop updates the canvas
without emitting an event. This should solve what I understood from your problem.
Hmm, but that should be triggered in translateBy:. The problem seems to appear when
bounded is true because I now reverted to bound false and everything works as expected
within Mondrian. Also, when bounded is true and you try to drag and drop outside the area
some strange things happen in System Complexity. For example, try to drag a complete
hierarchy randomly outside the canvas and see what happens.
However, when embedded in Glamour, there still is an update problem, so in the end I left
the update window also in draggable. But, I think that something is missing on the Glamour
side.
How can you drag a node without selecting it?
Right. So, now I added a condition to only allow dragging after selecting the node.
It now looks like it is Ok. Could you double check.
Cheers,
Doru
Cheers,
Alexandre
Thanks Doru for tacking the initiative. I
sincerelly hope to have more time in two months (at the end of the semester).
I addressed 313. But not in a satisfactory way. You suggested to do a figure selection on
a mooseUp. This would require to redesign the drag mechanism since a graph element can be
dragged without being selected. I also thought about forcing to release the button before
doing a drag. But this would seriously hamper the usability.
The solution I used in the Version 408 says that no drag of more than 200 pixels is
permitted by a manual mouse drag. I think this is not so bad.
Is Issue 328 still around? Can we do better than the fix you propose? Today Johan had a
very similar idea on how to fix it. To properly fix it, the window change notification is
required. But is not included in Pharo 1.0.
I had a look at 357, but MAFlatVector is a bit mysterious to me.
Cheers,
Alexandre
On 5 Apr 2010, at 19:36, Tudor Girba wrote:
> Hi,
>
> We should release 4.0. There are just a handful of issues left for 4.0:
>
http://code.google.com/p/moose-technology/issues/list?can=2&q=milestone…
>
> Except for 293, the others should be doable pretty fast. Is anyone willing to give a
hand this week?
>
> Cheers,
> Doru
>
>
> --
>
www.tudorgirba.com
>
> "We cannot reach the flow of things unless we let go."
>
>
>
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