Hi!
Thanks to Simon, there is a MOQuadTree class and its tests in Mondrian. Quadtree is a tree
data structure that is used to partition a two dimensional space by recursively
subdividing it into four quadrants or regions. We could imagine plenty of new caches using
quad trees.
I haven't seen any complain about speed anymore. However, I feel you restraint
_yourself_ from pushing Mondrian to its limits :-)
If you experience any slowdown, please keep a description of what you have done before
changing your visualization.
QuadTree are probably the way to go if we want to reach 1,000,000 nodes :-)
Cheers,
Alexandre
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Alexandre Bergel
http://www.bergel.eu
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