This is mainly because the UI logic is completely different. As far as
I understand, in Morphic you get a loop that is dedicated for
displaying the UI (much like in games user interface).
Cheers,
Doru
On 2 Dec 2009, at 14:59, Johan Fabry wrote:
Hmm, OK I understand the problem. I suppose this produces the
similar problem of unresponsive image if a wrong-number-of-args
block is passed to Mondrian. So now the questions are:
- why can I do the same in VisualWorks without any problems?
- how can we get the same behavior in Pharo?
On 02 Dec 2009, at 10:21, Tudor Girba wrote:
Hi Johan,
I just noticed that you used "self halt" in your example.
The problem is that if you put it in the rendering code this will
basically get invoked every 30 ms. A more practical solution is to
use haltOnce. This is the same as halt, only that it is guarded by
a global flag. Just make sure that you enable it from the Debug
world menu.
Cheers,
Doru
On 2 Dec 2009, at 13:10, Johan Fabry wrote:
> Hi Stef,
> this is the same behavior as what I reported in
http://code.google.com/p/pharo/issues/detail?id=1525and
>
http://code.google.com/p/moose-technology/issues/detail?id=237
> How to reproduce is also there.
--
Johan Fabry
jfabry(a)dcc.uchile.cl -
http://dcc.uchile.cl/~jfabry
PLEIAD Lab - Computer Science Department (DCC) - University of Chile
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