Thanks a lot! It looks a lot better. Syntax can be a little bit
repetitive for long submenus though. May be some alternative syntax to
declare a lot of options in a submenu instead of categorizing each one
can be added in the future.
Attached is the screenshot of the new look.
Cheers,
Offray
El 12/01/15 a las 01:38, Tudor Girba escribió:
If you look in the GLMPresentation #act:* methods, you
will see that some of
them have categorized at the end. This will create a second level menu entry:
For example, for your case, you would use:
act: aBlock on: aCharacter entitled: 'Nuevo...' categorized: 'Arbol'
Cheers,
Doru
On Mon, Jan 12, 2015 at 12:28 AM, Offray Vladimir Luna Cárdenas
<offray(a)riseup.net <mailto:offray@riseup.net>> wrote:
Hi,
I want to have a better way to organize menus and submenus in Moose. I don't
know if I'm stretching the platform to much, but at this moment I don't
like
what I have.
Attached is a screenshot of my apprentice notebook made with Moose and STON
(as storage format). Because the idea of a notebook the actions on it can
get really diverse. I want to make somethings with the tree/notebook, some
with a project (a fossil repository with all the history of the files that a
notebook creates/needs) and some other with tags. And because I have not
named menus and submenus the one menu is getting cluttered.
There is any way to add named menus or submenus to a moose application?
Thanks,
Offray
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