So I'm trying to unload GT-Playground from moose and
I love it
SmalltalkImage current resetTools freezes my image.
And after you want that people like Igor spend time fixing problems in
the Moose image.....
In fact
SmalltalkImage current resetTools freezes my image even without
underloading GT-Playground.
I think that Moose is decaying sadly.
How can I get the old debugger interface? Because I go much faster with it?
Stef
Hi guys
Can we get playground not hidding the old workspace?
The textselection is awfull.
Why do we sacrifice what is working in Pharo?
Some keybindings are not working,
registerToolsOn: registry
"Add ourselves to registry. See [Smalltalk tools]"
"self registerToolsOn: Smalltalk tools"
registry register: self as: #playground
SmalltalkImage current resetTools is broken on Moose :(
Great!
Then why the syntax highlithging does not support correctly the display
of incomplete class names and selector?
I will really consider to ask the rmod team to make its own Moose build
with decent default
because this is each time the same story instead of having the time to
fix a problem (snapshotcello is not working with latest moose
then I lose times to fix the system to work as good as the default pharo).
Stef
Hi,
I have regularly a problem when exploring things in debugger/inspector. It raise an error. Here is the captured video: https://dl.dropboxusercontent.com/u/710942/pharo/moose-debugger-error.mov
It says errorSubscriptBounds: for MethodContext>>tempAt:
Is it known error? Can I avoid it?
Thanks,
Juraj
Hi guys
Snapshotcello and MooseReloader fails on
((ConfigurationOfMoose project version: #development) ignoreImage: true; record)
It takes ages.
Can somebody confirm that this is the same problem?
Stef
Hello, everyone.
I'm working on a builder for Voronoi diagram. Is there something which can help me to build the polygon shape for the element in Roassal 2 ? Thank you.
Best regards,
Natalia
My dear friends,
this may be an ugly question, but why CodeCity and Roassal3d are not cooperating. Maybe I’m just not able to see the significant differences, but for me as 3rd person it seems that Roassal3d is missing concrete functionality, like CodeCity’s awesome builder, and CodeCity is missing event handling, translucent colors, etc… Maybe we can merge efforts?
Uko