2018-04-09 9:14 GMT+02:00 Tudor Girba <email@example.com>:
> I think it might be more interesting to start the review from the usage of it, not from the internals.
Well, from the usage of it, I've seen nothing that doesn't fit into
the yagt. I've seen that field evolve and try clever things, really
different things, and Bloc does not look like one of thoses.
> Indeed, Bloc is primarily an engineering effort. But, there are a couple of things that make it rather different from other solutions. For example:
> - Only one rendering tree in all cases. This works also for graph visualizations that work with any element without imposing knowledge about edges in the base system. We think this is quite important, and especially when combined with a performant rendering, it can open new doors for UI design.
Look, from the point of view of the man of the art, it doesn't seems
like a breakthrough.
Compared to other smalltalk-based solutions, yes, it may be seen as an
I think you underestimate how advanced that field has been / is, and
how far behind the state of the art are industrial solutions.
There is only one development in the Smalltalk space in GUI that is
worthy of interest for me: the anti-aliasing of Juan Vuletich. It
would have so much impact overall (remove all dependencies on external
libs, remove the need to do font anti-aliasing, scrap thousands of
lines of slow and ugly Smalltalk code, simplify the FreeType
infrastructure, remove MBs of external librairies, ensure long-term
porting ease / code evolution).