This is done. Note that the common name is 'StorageClass' and not 'MemoryClass' like I said. 
For the moment, if a specific storageClass  is specified before a function (#static or #extern ) or a variable (#static #extern #register or #auto), it will retrieve and store it. It will help me to do what I want now.
But I should complete it:
-> if no class is specified, store the default one. Documentation on the web is saying a lot of different things, but I think for both (functions and variables), the default storageClass is #global
-> what about other kind of entities. What is involved if I have " typedef static ..... ".

I have written some tests.

2010/1/25 Alexandre Bergel <alexandre@bergel.eu>
Yeah, this is what I meant.

Alexandre


On 25 Jan 2010, at 10:41, Simon Denier wrote:


On 25 janv. 2010, at 14:11, Cyrille Delaunay wrote:

Memory Class apply on Function but also on variables. The common class for both type is FAMIXNamedEntity. Is it a good idea to define an instance variable 'memoryClass' in this class ?


Use the extension mechanism of MooseEntity for state.

See MooseEntity>>privateState and EntityState class



2010/1/25 Cyrille Delaunay <cy.delaunay@gmail.com>
Ok, let's see :)

2010/1/25 Alexandre Bergel <alexandre@bergel.eu>

Yes Cyrille, it would be great.
Do you want to give a try? Let us know when done. I will review the code.
Do not forget unit tests :-)

Cheers,
Alexandre


On 25 Jan 2010, at 06:19, Cyrille Delaunay wrote:

Hello,

A thing it would be cool to retrieve from C code for a function, is the thing called 'Memory class'. It is the word prefixing a function declaration:
- global
- local
- static
- extern
- register

I have looked at a xml file generated with srcml and a function is declared like that:
       <function><type><name>static</name> <name>void</name></type> ...

So it seems to be quite simple to retrieve, what do you think ?
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