Of course, you can directly use the PlaygroundPage instead of the strings in your dictionary:

http://ws.stfx.eu/9AVICHRG4UPA

That way, every update on the playground content automatically updates the (playgroundpage)-content in you dictionary.

But I don't think it is a good idea to use the playground for this, because every time you select a item that
opens the playground, it creates a *new* cache file - every time.

I would prefer a GLMSmalltalkCodePresentation.






2015-02-11 4:21 GMT+01:00 Offray Vladimir Luna Cárdenas <offray@riseup.net>:
Sorry the url of the minimal example I referring is:

http://ws.stfx.eu/QFOJ9MDRH7GW

Cheers,

Offray


El 10/02/15 a las 20:05, Offray Vladimir Luna Cárdenas escribió:

Hi Nicolai,

Thanks for your quick answer and yes, your example helps me. In fact it
lets me to focus on what is important without so many distractions of
Grafoscopio. So at [1] I have a browser with a inner browser that shows
playgrounds that execute code. The inner browser is not properly wired
to the external one, so, if I change the contents of the inner browser,
putting "41 + 2" instead of "41 + 1" they don't become automatically
updated in the data dictionary. What I want is that any time I made a
change in the inner browser, the data gets updated in the data
dictionary where the browser is taking its values.

[1] http://ws.stfx.eu/K8ADPDRFQE29

I hope to made myself clearer, and that the code helps to express better
my issue, but If I need to explain better just ask.

Thanks again,

Offray

El 10/02/15 a las 08:59, Nicolai Hess escribió:
Hi Offray,

2015-02-09 22:14 GMT+01:00 Offray Vladimir Luna Cárdenas
<offray@riseup.net
<mailto:offray@riseup.net>>:

     Hi all,
     ....
     So, wiring by "sendToOutside: from:" is not working and I don't
know how to
     tell my code browser to autosave its contents as part of the node
body where
     they belong.

     Any help with this is appreciated.

     Cheers,

     Offray


here is a small example,

http://ws.stfx.eu/JBIBBXA0EF3A

it uses a memory file system for storing its structure and data.
on the left pane, you can select folder and files. And a file will open
a code pane on the right side. On this code pane you can edit the
text and accept the changes with alt+s (or the icon on the upper right
corner).
The changed text is saved in the memory file.
I use the memory file system just as an example, because I don't have
another
data structure. But this should work with your GrafoscopioNode too.

Does it help?


Nicolai




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