Hi Doru,I still believe that the original implementation of normalizeWidth:min:max:using does its job well.Here is an example of the original implementation:The width of each element ranges from 5 to 30 pixels. As expected from the script.With your new implementation, we have:Width can be less than 5 pixels, which is not what one would expect.So, if we had two numbers 10 and 5 to be normalized between 0 and 100, we would get:
- 10 => 100
- 5 => 0
This rule works for colors, but for numbers, we want that 5 to be 50.Actually no, I think that 5 and should be 0, and not 50 since 5 is the minimum value of { 10 . 5 }Maybe we could add #normalizeWidth:minWidth:maxWidth:minValue:using: ? This method would then fit your need. Does it make sense?This is an essential piece of Roassal2, and it has to be well done and flexible.Cheers,Alexandre_______________________________________________Hi,
I discovered a significant problem in RTMetricNormalizer>>normalizeWidth:min:max:using:.
The method is used in the Charter package and it produces an unwanted normalization. I fixed it for this case (see the comment below), but I think we should take the time to review the whole class.
Name: Roassal2-TudorGirba.476
Author: TudorGirba
Time: 19 September 2014, 12:14:30.030534 pm
UUID: 097886cf-6898-d541-a4a7-21431cfecd67
Ancestors: Roassal2-TudorGirba.475
Patched normalizeWidth. This is used in the Charter package.
The old implementation was like this:
tt := min + ((max - min) * ( (t - minValue) / (maxValue - minValue))) asInteger.
The problem with this is that the normalization will return for the lowest value, the specified min value.
So, if we had two numbers 10 and 5 to be normalized between 0 and 100, we would get:
- 10 => 100
- 5 => 0
This rule works for colors, but for numbers, we want that 5 to be 50.
So, the current implementation looks like:
tt := t * (max-min) / maxValue.
Cheers,
Doru
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