>
> Cheers,
> Doru
>
>
>
> Cheers,
> Alexandre
>
>
> On Oct 11, 2012, at 3:46 AM, Tudor Girba <
tudor@tudorgirba.com> wrote:
>
> > Hi,
> >
> > There were several posts that intrigued me lately related to the
> > difference between Mondrian and Roassal, and I did not know exactly
> > why. Now, I think the reason stems from the conceptual difference
> > between the two. So, here I go :)
> > - Roassal is a basic engine that provides a DOM-like graph object
> > model. Its main goal is to enable one to build and manipulate visual
> > objects.
> > - Mondrian is a high level transformation engine. Its main goal is to
> > enable one to transform an arbitrary subject model into a graph
> > visualization.
> >
> > Of course, Mondrian had a basic engine, too, inside, but it was not as
> > flexible as Roassal (especially in the animation part). However, the
> > main point of Mondrian was really to support the transformation.
> >
> > It is for this reason that all blocks in the Mondrian API take the
> > subject model as an input. The target is the developer that knows his
> > model and almost nothing about Mondrian (except for the simple
> > transformation predicates). This was a conscious decision, not a
> > mistake. It is clear that you miss flexibility (e.g., you cannot
> > manipulate the node within an action block), but you gain simplicity
> > for basic actions.
> >
> > Another choice in Mondrian was to focus on the graph model. It is
> > again clear that this decision excluded some classes of
> > visualizations, and as a result several visualizations misused the
> > high-level transformation engine for low level object placing. An
> > example of this is the DSM. It is precisely in this area (and of
> > course others that were not charted yet) that Roassal can play a very
> > important role.
> >
> > I think both points of view are important, and it would be cool to
> > look for solutions that marry both (1) the transformation engine level
> > that speaks mostly the "language" of the original objects, and (2) the
> > graphical engine that offers basic blocks for visual manipulation.
> >
> > Cheers,
> > Doru
> >
> >
> > --
> >
www.tudorgirba.com
> >
> > "Every thing has its own flow"
> > _______________________________________________
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> >
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> >
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>
> --
> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
> Alexandre Bergel
http://www.bergel.eu
> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>
>
>
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>
>
> --
>
www.tudorgirba.com
>
> "Every thing has its own flow"
>
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--
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel
http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
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