Hi Alex,

What you get to the right is a full inspector. This means that as you go to the right, you will encounter all sorts of objects. For an inspector, the first use case is to be able to identify the object you are looking at. Currently, we achieve it with an overall tab. That is why you see RTView on top.

I would love to get people working on widgets so that we can get smarter UIs, but at the moment I do not have another reasonable solution.

Related to the order of presentations. The inspector is quite sensitive because it is the most basic tool we have in the image. In your case, you see the playground as an easel and you want the RTView to show the view. But, when people look at an inspector, the most prominent use case is to look at the state.

In any case, you can just play with things and we learn from it. Changing the order is a simple matter of changing the numbers in the pragma. See here:
http://www.humane-assessment.com/blog/managing-gtinspector-extensions

Cheers,
Doru



On Sat, Mar 29, 2014 at 11:30 PM, Alexandre Bergel <alexandre.bergel@me.com> wrote:
+1.
I've too lazy to provide any significant feedback but GTToolkit offers good services for debugging/object inspection.
One point: I think it would be good if playground window had the same size as the classic workspace.

Talking about space distribution, GTToolkit could be significantly improved.
Here is the small example I’ve just typed for Usman.


There is definitely too much wasted space from the top of the window until there is my code.
Also, why is there a tab called “Playground”? and a tab “a RTView(a RTView)”? Maybe “State View Methods” could be at the level than the icon kind-of-file on the right hand side?

Easy to do I guess:
Would it be possible to order the tab as “View State Methods” ? and have View selected per default?
This would be great great!

Alexandre
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Alexandre Bergel  http://www.bergel.eu
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