Do you mean that between 5.1 and 5.0 it became hardcoded? Previously it just was a matter of naming methods on the GrafoscopioNode object the same that the playground was expecting to get (#title and #content) and I can get playgrounds named as I want. Why this became hardcoded?
Cheers,
Offray
El 23/03/15 a las 18:47, Andrei Chis escribió:
Right now 'Untitled' is kind of hardcoded.
We should make it configurable.
Cheers,
Andrei
On Tue, Mar 24, 2015 at 12:48 AM, Offray Vladimir Luna Cárdenas
<offray@riseup.net <mailto:offray@riseup.net>> wrote:
Hi,
Because Pharo 4 is getting closer and I can see already improvements on
shortcuts (Ctrl and Alt are switched finally and we have consistent
behaviour between apps in Linux), I'm moving to moose 5.1 as my base
platform for the development of grafoscopio. So far, so good, but I would
like some of the behaviours on 5.0 back on 5.1, like the way to embed
playgrounds with named nodes.
So here is the screenshot of grafoscopio with a code type node open inside
an interactive document running on Moose 5.0:
http://mutabit.com/deltas/__repos.fossil/offray-uvikuo/__doc/tip/static/blog/output/__galleries/objetos/grafoscopio/__grafoscopio-code-nodes-named.__png
<http://mutabit.com/deltas/repos.fossil/offray-uvikuo/doc/tip/static/blog/output/galleries/objetos/grafoscopio/grafoscopio-code-nodes-named.png>
And here is the same interactive document open on Moose 5.1:
http://mutabit.com/deltas/__repos.fossil/offray-uvikuo/__doc/tip/static/blog/output/__galleries/objetos/grafoscopio/__grafoscopio-code-nodes-__unnamed.png
<http://mutabit.com/deltas/repos.fossil/offray-uvikuo/doc/tip/static/blog/output/galleries/objetos/grafoscopio/grafoscopio-code-nodes-unnamed.png>
As you can see, in the first screenshot, the playground takes the same name
of the node that is storing its contents, while the second one has just
"Untitled" as title.
My code for embedding playgrounds is
==============================__==========
GrafoscopioBrowser>>__bodyForCodeIn: constructor for: aNode
"Shows the body of a node as an interactive playground. If node is
not tagged it will return itself,
so it can be rendered properly for other messages"
| innerBrowser |
aNode tags = 'código'
ifFalse: [^self].
innerBrowser := GTPlayground new.
constructor custom: innerBrowser.
==============================__==========
How the code needs to be changed so I can get named playgrounds as was
happening with 5.0.
Cheers and keep the good work.
Offray
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