But that doesn't answer the key question: does it need to know their height (of all elements) or not ? That one is a bit harder.

The list measures and lays out only visible elements, which means that at any time it only knows the width / height of some small subset of items.

Cheers,
Alex

On 19 April 2018 at 06:38, Thierry Goubier <thierry.goubier@gmail.com> wrote:
Le 19/04/2018 à 06:31, Tudor Girba a écrit :
Hi,

On Apr 18, 2018, at 9:54 PM, Thierry Goubier <thierry.goubier@gmail.com> wrote:

Hi Doru,

Le 18/04/2018 à 06:45, Tudor Girba a écrit :
Hi,
Sorry for the late reply. I missed this email.
BlInfiniteElement’s comment says:
"I'm an element which is supposed to contain huge amount of children and layout only those of them that are visible inside my viewport.
I work with DataSources to fetch data from and can present data within different Infinite Layouts.”

Ok so this is a generalisation of the fasttable approach.

I wanted to know if it could handle data sources where elements size is variable and unknown unless you render the element.

Yes, it does:
https://twitter.com/feenkcom/status/984744251920658432

This shows just it can handle varying height. Easy.

But that doesn't answer the key question: does it need to know their height (of all elements) or not ? That one is a bit harder.

Thierry


It is used in both lists and in the text editor.

Obvious, isn't it. A text is a list of lines...

I am not sure which variable you refer to by "currently processing a request”. Can you clarify?

Can't find it, but must have been triggered when looking at variables like layoutRequestEaten. Yes, it seems like it.

Interesting: found the cache used in the BLInfiniteElement (BlRecycler?). Also found a pool (BlInfinitePool) ? Couldn't find what it could be a pool of... Strange, you add things in the pool when you release them (so you fill the pool by releasing objects?). Looks like a LIFO stack to me.

I am not quite sure what you mean by filling the pool by releasing objects. Can you explain? Also, I let Alex describe the details :)

Doru


Regards,

Thierry

Cheers,
Doru
On Apr 9, 2018, at 3:54 PM, Thierry Goubier <thierry.goubier@gmail.com> wrote:

The only way one can review it is to reverse engineer the whole code
base then. How much did you say? 2 peoples, how many months?

A few questions then, after a cursory glance:

- In what way an infinite BlElement is infinite?
- Why does an infinite BlElement has what seems to be a sort of
"currently processing a request" instance variable?

Regards,

Thierry

2018-04-09 14:08 GMT+02:00 Tudor Girba <tudor@tudorgirba.com>:
Hi,

We are doing that. We rewrote the system multiple times precisely because of these reasons. We could certainly do better, but I think that any meaningful conversation must happen around code, and we’d be happy to learn where we did not exploit all abstractions we could. Actually, I would be happy to even have a conversation about issues, even if the solution is not given. It can start by simply being pointed to code that does not sound right.

Cheers,
Doru


On Apr 9, 2018, at 1:04 PM, Thierry Goubier <thierry.goubier@gmail.com> wrote:

2018-04-09 12:00 GMT+02:00 Sven Van Caekenberghe <sven@stfx.eu>:


On 9 Apr 2018, at 11:36, Thierry Goubier <thierry.goubier@gmail.com> wrote:



2018-04-09 11:23 GMT+02:00 Aliaksei Syrel <alex.syrel@gmail.com>:
Hi,

For the record, View class, a root class of all visual elements in Android 27 is 26'488 lines of code. It didn't hover prevent it from being used on more than 2 billion devices :)

Remind me, please: what is the budget of Google for the ongoing maintenance of Android?

The core of Bloc is just 14k lines of code. It would be nice to know how many lines of code should be considered too much, 5k, 7.43k or 10k.

For a non-rendering core? 2k.

I think that having a time/space efficient high quality well documented code base is definitively a goal, they are probably not there yet.

Being the smallest out there is probably not a goal, nor is that a particularly interesting one, IMHO.

Small means a real effort has been to:

- not reimplement already available mechanisms,

- build the most effective abstractions,

- do not factor in unneeded customizations points,

I value highly someone that try to reach thoses.

Thierry

Thierry


Cheers,
Alex

On 9 April 2018 at 11:12, Thierry Goubier <thierry.goubier@gmail.com> wrote:


2018-04-09 11:02 GMT+02:00 Serge Stinckwich <serge.stinckwich@gmail.com>:


On Mon, Apr 9, 2018 at 9:54 AM, Thierry Goubier <thierry.goubier@gmail.com> wrote:
2018-04-09 9:14 GMT+02:00 Tudor Girba <tudor@tudorgirba.com>:
Hi,

I think it might be more interesting to start the review from the usage of it, not from the internals.

Well, from the usage of it, I've seen nothing that doesn't fit into
the yagt. I've seen that field evolve and try clever things, really
different things, and Bloc does not look like one of thoses.

Indeed, Bloc is primarily an engineering effort. But, there are a couple of things that make it rather different from other solutions. For example:
- Only one rendering tree in all cases. This works also for graph visualizations that work with any element without imposing knowledge about edges in the base system. We think this is quite important, and especially when combined with a performant rendering, it can open new doors for UI design.

Look, from the point of view of the man of the art, it doesn't seems
like a breakthrough.


Do we need a breakthrought for UI ?
No !
We need something that works that's it, stable software with good documentation and tests.
After that people can build the next-UI if they want, but this is build on solid foundations.

Agreed. And this is where it is critical.

I used Morphic since Self 3.0, beginning of my PhD (1994, I think), followed it to the beginning of Squeak (1998). When I came back to Pharo in 2011, I was horrified by what it has became: a monster of thousands over thousands of buggy lines.

And now I see a replacement, that, before going into production, is already at 45k lines? And with a planned, huge dependency on the GUI lib of another project?

Do you imagine how it will be, 10 years down the line?

Do you think it will be the stable foundation you're looking for?



Compared to other smalltalk-based solutions, yes, it may be seen as an
improvement.

I think you underestimate how advanced that field has been / is, and
how far behind the state of the art are industrial solutions.

There is only one development in the Smalltalk space in GUI that is
worthy of interest for me: the anti-aliasing of Juan Vuletich. It
would have so much impact overall (remove all dependencies on external
libs, remove the need to do font anti-aliasing, scrap thousands of
lines of slow and ugly Smalltalk code, simplify the FreeType
infrastructure, remove MBs of external librairies, ensure long-term
porting ease / code evolution).

M
aybe this was a breakthrought, but how many users ?

Very few users. Juan has not yet implemented it.

Regards,

Thierry



Regards,
--
Serge Stinckwich
UMI UMMISCO 209 (SU/IRD/UY1)
"Programs must be written for people to read, and only incidentally for machines to execute."
http://www.doesnotunderstand.org/

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