Hi,I just tried it out at now it is definetly faster. It is fast enough to be usable. The dragging is still a bit slow but that matter of seconds not minutes as before. Would it be possible to have a scrollable visualization instead of a draggable one?
Thanks really really a lot Alex.Cheers,Fabrizio2013/6/16 Stéphane Ducasse <Stephane.Ducasse@inria.fr>
why? because when you explain it it looks something smart to do :)
On Jun 16, 2013, at 5:12 PM, Alexandre Bergel <alexandre.bergel@me.com> wrote:
> Stupid problem it was. The ROView object keeps a list of elements that are visible within the window. In the drawing loop, the view iterates over each elements and check if the element is visible before drawing it.
> However this is completely unnecessary.
>
> But there are still some optimizations to be done
>
> Alexandre
>
>
> On Jun 15, 2013, at 2:36 PM, Stéphane Ducasse <stephane.ducasse@inria.fr> wrote:
>
>> Alex
>>
>> What was the problem?
>>
>> Stef
>> On Jun 14, 2013, at 6:30 PM, Alexandre Bergel <alexandre.bergel@me.com> wrote:
>>
>>> Hi Fabrizio,
>>>
>>> Can you try again?
>>> It should be significantly faster, even though we are still rendering elements that are not visible.
>>>
>>> Cheers,
>>> Alexandre
>>>
>>>
>>> On Jun 14, 2013, at 5:41 AM, Fabrizio Perin <fabrizio.perin@gmail.com> wrote:
>>>
>>>> Hi,
>>>> to have fast algorithms to layout the elements is very good, but a visualization that opens in 1 second but that I cannot touch is useless. I tried to open a name cloud visualization on a group with 21300 elements, the visulization take just few seconds to open up but than even to display a popup window with a mouse over an element take seconds. Not to mention that I cannot scroll the view or I have to wait minutes sometimes.
>>>>
>>>> The same visulization opened with a MOViewRenderer was nice and easy to interact with and to browse.
>>>>
>>>> So, my point is that the priority is absolutly to make roassal more scalable in term of interaction and not in term of initial rendering.
>>>> Cheers,
>>>> Fabrizio
>>>>
>>>>
>>>> 2013/6/8 Tudor Girba <tudor@tudorgirba.com>
>>>> n log(n) sounds quite good for this kind of algorithm. But, what does n mean? Is it the amount of nodes, or the amount of edges as well?
>>>>
>>>> Doru
>>>>
>>>>
>>>> On Jun 7, 2013, at 6:18 PM, Alexandre Bergel <alexandre.bergel@me.com> wrote:
>>>>
>>>>> Hi Mathieu,
>>>>>
>>>>> We will have a look at this asap
>>>>>
>>>>> Alexandre
>>>>>
>>>>>
>>>>> On Jun 7, 2013, at 9:19 AM, mathieubmddehouck@mailoo.org wrote:
>>>>>
>>>>>> Hi
>>>>>>
>>>>>> I've made some tests on the force based layout, and it seems it has really a complexity in nlog(n) (and we cannot do really better).
>>>>>>
>>>>>> Thus when you take 3 seconds to compute a layout with 100 nodes, then it's normal to take 40 seconds with 1000 nodes.
>>>>>>
>>>>>>
>>>>>> Regards
>>>>>>
>>>>>> Mathieu
>>>>>>
>>>>>>
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