Hi,
>> All the nodes have the same shape, which in this case, the very same size.
>> In the treemap, not all the nodes have the same shape. How do you achieve this without wrapping?
>
> The sharing of the shape is just a convenience. But, you can provide a shape instance for each node :)
Okay, but if you write:Then there will be one shape for all the nodes.
>> view nodes: (1 to: 1000).
No wrapping implies copying the shape for each node, and changing the height: and width:
This is not difficult to do however.
Alexandre
>
> Cheers,
> Doru
>
>
>> Cheers,
>> Alexandre
>>
>>>
>>>> You could also have two different TreeMap: one that use the edges to do the nesting, and another that use the nesting.
>>>>
>>>> There is no problem to include your layout in Mondrian once it is stable and properly tested.
>>>>
>>>> I will probably use your layout for Roassal, a visualization engine I am working on.
>>>>
>>>> Alexandre
>>>>
>>>>
>>>> On 28 Feb 2012, at 12:02, Dennis Schenk wrote:
>>>>
>>>>> Hi,
>>>>>
>>>>> I'm working on a treemap layout in Mondrian. I created the basic functionality but am far from finished.
>>>>>
>>>>> For the current progress see the following screenshots:
>>>>>
>>>>> http://cl.ly/342z261g021c3X1j3X2b - A visualization of a very simple java system (https://github.com/mircealungu/SimpleSample)
>>>>> http://cl.ly/3H3x1K1y3O3j430S0a2z - A visualization of FAMIX itself.
>>>>>
>>>>> The following is an example of how one sets up the layout:
>>>>>
>>>>> viewTreemapOn: view
>>>>> view nodes: self nodes.
>>>>>
>>>>> view edges: self nodes
>>>>> from: [ :each | each ]
>>>>> toAll: [ :each | each children ].
>>>>>
>>>>> view layout: (MOTreeMapLayoutIncubation withWeightBlock: [ :e |
>>>>> | model |
>>>>> model := e model.
>>>>> model isNil ifTrue: [
>>>>> 0.
>>>>> ]
>>>>> ifFalse: [
>>>>> e model entity numberOfLinesOfCode.
>>>>> ].
>>>>> ]).
>>>>>
>>>>> The tree structure is given by the edges definition. The layout is created with a weight block (lines of code here, but could be anything).
>>>>>
>>>>> At the end I'd like to have something like:
>>>>> http://cl.ly/3v1L3O2a2n1H1C2x3J0V - TreeMap in Softwarenaut in VisualWorks.
>>>>>
>>>>> This is the first code that I'm writing with Mondrian, so I'm sure it could be improved in many areas. If anyone sees a problem with how I set up the layout. please do tell. If anyone wants to look at the code in detail please take a look at MOTreeMapLayoutIncubation in my Softwarenaut repository (I'm creating the tree map layout as part of the Softwarenaut port to Pharo):
>>>>>
>>>>> MCHttpRepository
>>>>> location: 'http://www.squeaksource.com/Softwarenaut'
>>>>> user: ''
>>>>> password: ''
>>>>>
>>>>> The layout is currently in this repo, if it is more mature, it would be cool to add it to Mondrian itself. I'd like to make it as generic as possible.
>>>>>
>>>>> Now for some specific questions:
>>>>>
>>>>> The red colors you see in the screenshots is actually a bug. What I would like to do is only color the leaf nodes, but somehow (my guess is, it has something to do with shape caching?), it also colors the containment blocks.
>>>>>
>>>>> The way I do it is, while ging through the nodes (MONode) to draw them
>>>>>
>>>>> If it is a leaf
>>>>> node shape fillColor: ((Color fromString: '#ff0000') alpha: 0.1).
>>>>>
>>>>> If it is a containment block:
>>>>> node shape fillColor: (Color fromString: '#eeeeee').
>>>>>
>>>>> But somehow all shapes (except the root node) are colored with the red translucent color. Does anyone have an idea why this could be the case?
>>>>>
>>>>> In general: I'm doing the styling of the nodes (also tried to add some interactivity) directly inside the layout, but I'm not sure if this is the Mondrian way to do this, since normally shape definitions and interaction is defined when creating the view. Is this okay? Or should I do this in another way?
>>>>>
>>>>> My thought was that I'd like to have a treemap layout with default, nice looking interactions, colors etc. without having to define them outside, when defining the view, so it needs as little setup as possible.
>>>>>
>>>>> Any inputs in general are greatly appreciated.
>>>>>
>>>>> Cheers,
>>>>> Dennis
>>>>>
>>>>>
>>>>> _______________________________________________
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>>>>
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>>>> Alexandre Bergel http://www.bergel.eu
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>>>>
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>>>>
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>> Alexandre Bergel http://www.bergel.eu
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